| NAMPLAY FOR NAMEBEARERS (1971) | ||
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Each group of players writes its own score using the given elements, i.e. the bitstrings resulting from the conversion of letters to binary numbers. The bitstrings are arranged in an array (see example where the bitstrings corresponding to the first 3 letters of each name were used). The resulting score is read as follows: each performer plays the bitstring corresponding to his/her name, one bit at a time; a 1 indicates an event (acoustic, visual or other) to be performed or triggered by the player. A 0 indicates 'tacet'.
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A
0 0 0 0 0 1 B
0 0 0 0 1 C 0 0 0 0 1
1
D 0 0 0 1 0 0 E 0 0 0 1 0 1 F 0 0 0 1 1 0
G 0 0 0 1 1 1 H 0 0 1 0 0 0 I 0 0 1 0 0 1
J 0 1 0 0 0 1 K 0 1 0 0 1 0 L 0 1 0 0 1 1
M 0 1 0 1 0 0 N 0 1 0 1 0 1 O 0 1 0 1 1 0
P 0 1 0 1 1 1 Q 0 1 1 0 0 0 R 0 1 1 0 0 1
S 1 0 0 0 1 0 T 1 0 0 0 1 1 U 1 0 0 1 0 0
V 1 0 0 1 0 1 W 1 0 0 1 1 0 X 1 0 0 1 1 1
Y 1 0 1 0 0 0 Z 1 0 1 0 0 1
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PIETRO 0 1 0 1 1 1 0 0 1 0 0 1 0 0 0 1 0 1 GIANCARLO 0 0 0 1 1 1 0 0 1 0 0 1 0 0 0 0 0 1 FREDERIC 0 0 0 1 1 0 0 1 1 0 0 1 0 0 0 1 0 1 CHRISTIAN 0 0 0 0 1 1 0 0 1 0 0 0 0 1 1 0 0 1 PAUL 0 1 0 1 1 1 0 0 0 0 0 1 1 0 0 1 0 0 DON 0 0 0 1 0 0 0 1 0 1 1 0 0 1 0 1 0 1 BIRGID 0 0 0 0 1 0 0 0 1 0 0 1 0 1 1 0 0 1 YVES 1 0 1 0 0 0 1 0 0 1 0 1 0 0 0 1 0 1
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Each column of bits represents a group situation within a time unit the length of which is not specified. The time unit begins when one or more active players in a situation start(s) his/her/their event(s). The other players must begin their events befor the end of the first event in the time unit, but the events need not be simultaneous or have the same length. Once all active players in a situation have brought their events to an end the respective time unit is considered finished. Rests between time units are ad libitum. During the performance the score can be projected on a screen. |
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